![]() ![]() ![]() It is (nearly) impossible to generate proper textures without the source material and all the tooling. These textures have been generated from the original source-material of the trees by GIANTS Software. This new system required a complete re-do of the texture format for the trees. Leafs grow slowly in spring and fall off in winter. These new shaders transform the visuals of the trees gradually throughout the year. ![]() Seasons 19 brings a new tree texturing system, made in collaboration with GIANTS Software: custom shaders. The settings for this can be found in latitudeSeason.xml in the mod data folder. For example, a hot spring could cause summer textures to show earlier, and a cold summer could cause autumn textures to show earlier. These two do not match exactly but depend on the latitude and weather. Note: Whenever we talk here about a ‘season’, it in reality is the ‘visual season’. Using the visuals system is the most complex of all the moddability of Seasons. This requires good knowledge of the i3d system. ![]() Learn how to replace your custom foliage textures in different seasons and how to replace textures for any object on your map depending on the season. Warning: This document has been updated for console support. ![]()
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